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LoL: GAM Esports vs Shopify Rebellion (BO3) - Demacia Cup Global Invitational Group Stage

Esports Vol. $2,562,531 51 traders

GAM Esports0%
Shopify Rebellion100%
$2,562,531 Vol. Esports

Outcomes

42
Chance
Game 1 Winner Resolved
0% ▼ 42
Game 2 Winner Resolved
0% ▼ 42
Match Winner Resolved
0% ▼ 40
O/U 2.5 Games Resolved
0% ▼ 47
Game Handicap: SR (-1.5) vs GAM Esports (+1.5) Resolved
100% ▲ 66
Both Teams Slay Baron Nashor Resolved
100% ▲ 50
Both Teams Slay a Dragon Resolved
100% ▲ 41
Both Teams Destroy Inhibitors Resolved
0% ▼ 41
Any Player Quadra Kill Resolved
0% ▼ 40
Any Player Penta Kill Resolved
0% ▼ 16
Odd/Even Total Kills Resolved
0% ▼ 50
Both Teams Slay Baron Nashor Resolved
0% ▼ 41
Both Teams Slay a Dragon Resolved
100% ▲ 41
Both Teams Destroy Inhibitors Resolved
0% ▼ 42
Any Player Quadra Kill Resolved
0% ▼ 40
Any Player Penta Kill Resolved
0% ▼ 15
Odd/Even Total Kills Resolved
0% ▼ 51
Both Teams Slay Baron Nashor Resolved
50% ▼ 1
Both Teams Slay a Dragon Resolved
50% ▼ 1
Both Teams Destroy Inhibitors Resolved
50%
Any Player Quadra Kill Resolved
50% ▼ 1
Any Player Penta Kill Resolved
50% ▼ 4
Odd/Even Total Kills Resolved
50% ▼ 1
First Blood in Game 1? Resolved
100% ▲ 50
First Blood in Game 2? Resolved
0% ▼ 51
Total Kills Over/Under 27.5 in Game 1? Resolved
100% ▲ 50
Total Kills Over/Under 30.5 in Game 2? Resolved
100% ▲ 49
Total Kills Over/Under 30.5 in Game 1? Resolved
100% ▲ 50
Total Kills Over/Under 27.5 in Game 2? Resolved
100% ▲ 50
Total Kills Over/Under 24.5 in Game 1? Resolved
100%
Total Kills Over/Under 33.5 in Game 1? Resolved
100%
Total Kills Over/Under 36.5 in Game 1? Resolved
0%
Total Kills Over/Under 39.5 in Game 1? Resolved
0%
Total Kills Over/Under 42.5 in Game 1? Resolved
0%
Total Kills Over/Under 33.5 in Game 2? Resolved
100%
Total Kills Over/Under 36.5 in Game 2? Resolved
100%
Total Kills Over/Under 39.5 in Game 2? Resolved
100%
Total Kills Over/Under 42.5 in Game 2? Resolved
100%
Total Kills Over/Under 45.5 in Game 2? Resolved
100%
Total Kills Over/Under 51.5 in Game 2? Resolved
0%
Total Kills Over/Under 48.5 in Game 2? Resolved
100%
Total Kills Over/Under 54.5 in Game 2? Resolved
0%

Recent trades

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This market refers to the LoL Round 3 match between GAM Esports and Shopify Rebellion in the Demacia Cup Global Invitational Group Stage, initially scheduled for October 7, 2026 at 5:00 AM ET. This market will resolve to "GAM Esports" if GAM Esports win the match against Shopify Rebellion. This market will resolve to "Shopify Rebellion" if Shopify Rebellion win the match against GAM Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 21, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 7, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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