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LoL: LOUD vs paiN Gaming (BO5) - CBLOL Playoffs

Esports Vol. $795,902 50 traders

LOUD89%
paiN Gaming12%
$795,902 Vol. Esports

Outcomes

62
Chance
Game 1 Winner
<1% ▼ 65
Game 2 Winner
>99% ▲ 34
Game 3 Winner
90% ▲ 24
Game 4 Winner
66% ▲ 13
Match Winner
85% ▲ 6
O/U 3.5 Games
>99% ▲ 37
O/U 4.5 Games
41% ▲ 12
Both Teams Slay Baron Nashor
50% ▲ 22
Both Teams Slay a Dragon
50% ▼ 13
Both Teams Destroy Inhibitors
50% ▲ 23
Any Player Quadra Kill
50% ▲ 20
Any Player Penta Kill
50% ▲ 25
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
50% ▲ 22
Both Teams Slay a Dragon
50% ▼ 13
Both Teams Destroy Inhibitors
50% ▲ 23
Any Player Quadra Kill
50% ▲ 21
Any Player Penta Kill
50% ▲ 25
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
50% ▲ 22
Both Teams Slay a Dragon
50% ▼ 13
Both Teams Destroy Inhibitors
50% ▲ 23
Any Player Quadra Kill
50% ▲ 20
Any Player Penta Kill
50% ▲ 25
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
50% ▼ 2
Both Teams Slay a Dragon
50% ▼ 12
Both Teams Destroy Inhibitors
50% ▼ 1
Any Player Quadra Kill
50% ▼ 2
Any Player Penta Kill
50%
Odd/Even Total Kills
50%
Both Teams Slay Baron Nashor
50% ▼ 2
Both Teams Slay a Dragon
50% ▼ 12
Both Teams Destroy Inhibitors
50% ▼ 1
Any Player Quadra Kill
50% ▼ 2
Any Player Penta Kill
50% ▼ 2
Odd/Even Total Kills
50%
Game Handicap: LLL (-1.5) vs paiN Gaming (+1.5)
60% ▲ 2
Game Handicap: LLL (-2.5) vs paiN Gaming (+2.5)
<1% ▼ 32
First Blood in Game 1?
50% ▲ 1
First Blood in Game 3?
50% ▲ 3
First Blood in Game 4?
50%
Total Kills Over/Under 24.5 in Game 1?
2% ▼ 48
First Blood in Game 2?
50% ▲ 2
Total Kills Over/Under 24.5 in Game 3?
50% ▲ 1
Total Kills Over/Under 27.5 in Game 4?
51% ▲ 1
Total Kills Over/Under 27.5 in Game 1?
2% ▼ 49
Total Kills Over/Under 24.5 in Game 2?
98% ▲ 48
Total Kills Over/Under 27.5 in Game 3?
50%
Total Kills Over/Under 27.5 in Game 2?
98% ▲ 48
Total Kills Over/Under 24.5 in Game 4?
49% ▼ 1
Total Kills Over/Under 21.5 in Game 1?
26%
Total Kills Over/Under 30.5 in Game 1?
26%
Game Handicap: PNG (-2.5) vs LOUD (+2.5)
<1%
Game Handicap: PNG (-1.5) vs LOUD (+1.5)
4%
Total Kills Over/Under 30.5 in Game 2?
26%
Total Kills Over/Under 21.5 in Game 2?
76%
Total Kills Over/Under 33.5 in Game 2?
26%
Total Kills Over/Under 36.5 in Game 2?
50%
Total Kills Over/Under 30.5 in Game 3?
50%
Total Kills Over/Under 33.5 in Game 3?
50%
Total Kills Over/Under 21.5 in Game 3?
50%

Recent trades

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This market refers to the LoL Upper Bracket Semifinals 1 match between LOUD and paiN Gaming in the CBLOL Playoffs, initially scheduled for September 13, 2026 at 12:00 PM ET. This market will resolve to "LOUD" if LOUD win the match against paiN Gaming. This market will resolve to "paiN Gaming" if paiN Gaming win the match against LOUD. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 27, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 13, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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